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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.06 10:09:00 -
[1]
Originally by: Neon Genesis
I completely refuse to use neutralisers, webs, overheating, minmatar recons, minmatar electronic attack ships, gang mods, Amarr recons, tacklers, EWAR or anything that has a dps below 1000. Wahhhhhh.
Added a few things 
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.06 10:29:00 -
[2]
Edited by: Cpt Branko on 06/02/2008 10:31:08
Originally by: Ceyna Lakise And last time we tried ECMing the damned thing they blew up the Rook jamming it :P
OMG, your Rook cannot permajam one BS? 
And saying webs aren't useful is just lol. Fail post is fail.
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Cpt Branko
Surge. Night's Dawn
|
Posted - 2008.02.06 10:34:00 -
[3]
Edited by: Cpt Branko on 06/02/2008 10:34:48
Originally by: Ceyna Lakise
Not with a nano-cerb shoved up his a**. So got anything useful to say then?
Well, their gang is better then your gang then. Also, what's the problem in killing a nano-Cerb?
Also, have someone in your corp train leadership skills. Yes, it means you'll reach 'all L5' EFT DPS later, but guess what, the leadership skill tree will greatly improve your chances against nano-ships (well, and everything else in addition).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge. Night's Dawn
|
Posted - 2008.02.06 11:54:00 -
[4]
Edited by: Cpt Branko on 06/02/2008 11:55:58
Originally by: PhoenixDawn
Nano's don't need to be 'gone', but the stacking penalties on multiple speed mods needs to be adjusted a little higher
That would be a idiotic move.
It would hit the non-pimped nanoships/interceptors which are not a problem and still wouldn't do anything about the setups generally whined about (like, nano-Machs) which rely on snakes/hardwirings (which don't stack with anything just like all the other implants don't), etc.
Speed is stacking penalized the same way everything else really is. Many generally whined about setups (Machariels) don't even work without faction stuff and pirate implants.
Are nano-ships superior for roaming? Well, duh. Ships built for speed and agility are better for moving around hostile (or any, in fact) territory. Isn't that strange? 
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Cpt Branko
Surge. Night's Dawn
|
Posted - 2008.02.06 18:16:00 -
[5]
Originally by: Drasked
Originally by: DeadDuck The simple fact that they can pull back from engagment anytime they want just makes the other side not even form to engage the nano gangs
If they could pull back at any time, how come nano ships die on a daily basis?
Oh, but the fact they die is not proof they're not invunerable. Oh, wait... 
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